![]() Some enemies will be in the administrative room. ![]() Level 1: Mining Administration - The hull will breach near that level's work bench, but it is a short section, so don't worry about it. It is recommended you go down to level 1 first. You will have the choice to go up or down in this elevator. This is the elevator nearest the save station on the bridge. Hit the ADS switch and head back to the bridge. Go to the back of the room and use stasis to slow down the electrified wires. The brute will drop a free power node (2 of 3). You should be able to kill the brute without taking damage. Lure the brute in close, back out (sprint backwards) and then fire on the enemy when it turns around. Activate the brute, then use the doorway of the room to cause the monster to retreat. However, the flimsy barriers are enough to block you (but not the brute). The second brute is in the next room (no gravity traps). Note that enemies will avoid the gravity plates, so you will have to use the Force Gun to get your achievement with trapping enemies on gravity traps. Beware an ambush of Leapers as soon as you exit elevator on the way back up. Navigate through the gravity plates and avoid them at all costs. Take it back upstairs to free up your slots. There is a schematic for the Contact Beam on that floor (first room). The elevator nearest the work bench is one floor only. You can also use the bench to upgrade any items if you think you can afford it. ![]() Repeatedly fire into the monster's flesh (if it bleeds, you can kill it) and don't stop until you chunk off a few of its major limbs (or an item drops out).Īctivate the elevators and in the control area, locate the free power node (1 of 3). The flamethrower works great here because it causes heavy damage over time. Use Stasis on the enemy and sprint around its back and fire into its back. Wait for both to be inactive, then sprint across to get into the alcove where you will find two Item Boxes. Turn left at the wall and you will see an open path ahead, but instead turn to the left where you will see a little alcove protected by two sets of wiring. Remember there is a Stasis Recharge nearby so feel free to use Stasis liberally. When you turn the corner you will get attacked by two more enemies, who may walk onto the nearby wires if you are lucky but be ready to fight back just in case. If the timing is just right the Lurker may walk right onto it and become stunned, but be ready to shoot it either way.Ĭarefully cross the wires when they are not active. When you reach the wall and turn left you will see one of those electrical hazards as well as a Lurker. This room is a little maze made up of various monitors, as well as some more of that electrified wiring we saw earlier.Īt the first turn be sure to loot these two floor chests. Go back to the far end of the hallway where you will find the Electrical Systems door in the back left corner. Inside you will see a strange symbol on the floor and a Text Log, Unitology Article. Go down the hall then step through the door labeled Break Room on the right. Grab the Credits off the floor by the chairs, then go through the Electrical Systems - Comm Array door. If your inventory is getting a little full remember there is a Store on Floor 1, otherwise ride it up to Floor 3, Electrical Systems. Make your way back through the vacuum hall and to the Atrium elevator. This will cause some more Necromorphs to spawn inside the room, so be careful as you make your way back to the front. Interact with it and switch the power from Mining to ADS Cannons to complete your current task. Reach the back of the room and you will find a Circuit Breaker. There is an Item Box up some stairs on the right side of the room, and another Item Box in the back left corner. As usual the Ripper or Plasma Cutter make short work of these guys. Go back and make your way deeper into the main room and you will soon see some Lurkers scurrying around.
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